Description

Thomas Brush – Full Time Game Dev

Thomas Brush – Full Time Game Dev . File Size – 14.79 GB .

Full Time Game Dev will take you from knowing nothing about game development to making money from your indie game on the Steam store. We’ll study branding, marketing, publishers, Kickstarter, C# coding, Unity development, PR, launching on Steam, and everything in between! After 10 years of making indie games (and also making a ton of mistakes), I’m thrilled to teach you what I’ve learned!

Thomas Brush – Full Time Game Dev

 

You’re Now A Game Dev!

How I Became A Full Time Game Dev
Why Listen To Me?
Course Overview
Start Selling Your Game…Now!
Branding Fundamentals
Create Your Website
Fishing For Wishlists
The What?
Inspiration
Motivation
The Core Game Loop
The Stop & Stare Factor
Quitting
Conclusion

Intro To Email Marketing

Why You Should Care About Email Lists
Reciprocity
Creating A Mailchimp Account
Creating The Form
Customer Journeys
Growing Your List
Combining Email And Wishlists
The End Goal
It’s Up To You!
Is My Prototype Ready?
Pitching Your Prototype
Risks
The Nightmare Scenario
The Silver Lining
Why Kickstarter?
Risks

Campaign Ingredients

Ingredient 1: Your Video
Ingredient 2: The Body Content
Ingredient 3: Marketing Prep
Ingredient 4: Rewards
Ingredient 5: Feedback
Ingredient 6: Launch Prep
Launch!
Should You Secure Funding?
Finish Your Game!
Intro
Requesting Steam Keys
Creating The Form
Find Testers
Invite Testers!

Intro

Create Your Trailer | Part 1
Create Your Trailer | Part 2
Create Your Trailer | Part 3
Create Your Trailer | Part 4
Create Your Trailer | Part 5
Create Your Trailer | Part 6
The Final Trailer!
Let’s Do This!
The Steam Cannon Ball
Pep Talk
Now What?
Steam Sales
Other Revenue Streams
Other Platforms
Congratulations!
Indie Chat | How This 20 Year Old Went Full Time
Indie Chat | How This Dev Sold 200K Units
Introduction (Don’t Skip!)
Download Unity
Install Photoshop

The Editor
Professional Layout
Tools
Visual Studio
Creating Your First Script
Moving A Box
Variables
Input
Conditions
Functions (Part 1)
Functions (Part 2)
Quick Review
Install Packages
Physics
The Ground
The Player (Part 1)
The Player (Part 2)
The Player (Part 3)
The Camera

Layering

Cleaning Up Player Movement
Floating Platforms
Collectables
UI (Part 1)
Quick Tip | Referencing Components
UI (Part 2)
UI (Part 3)
Inventory
Gates
Singletons
Enemies
Quick Tip | Naming
Attacking
Dying
Finalize Your Scene
Loading Scenes
The Game Manager
Preparing for Art
Project Clean Up
Choosing Your Colors
Illustrating Layers

Detailing

Designing Interactables
Preparing Your PSB For Import
Importing Your PSB
Creating Prefabs From Your PSB
Building Your Level (Part 1)
Building Your Level (Part 2)
Setting Up Your Player Graphics
Animating Horizontal Player Movement
Animating Other Movements (Part 1)
Animating Other Movements (Part 2)
Quick Tip | Animation Errors
Animating Player Sound
Animating The Enemies
Particles (Part 1)
Particles (Part 2)
Animating Death
Animating Screenshake
Animating Gates
Adding Music & Ambience
Finalizing The Character Design
Controlling Titles
Fall Forgiveness
Player Knockback
Creating A Demo / Prototype Ender
Creating A Main Menu
Building & Uploading To Steam

Introduction: Let’s Create a Striking, Short Game for Free

Day 1: Brainstorming
Day 2: Gathering Assets
Day 3: Visual Design
Day 4: Level Design
Day 5: Adding an Objective
Day 6: Enemy Scripting
Assignment: Record the Voice-over
Day 7: The Final Touches

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